Dr Fazal Ali
The FIFA 2026 World Cup features an AI-enhanced football. The ball has an Inertial Measurement Unit (IMU). Operating at 500Hz, it captures 3D acceleration, spin, and granular impact data 500 times per second to precisely timestamp exactly when a player touches the ball.
The tournament includes digital twins of 16 stadiums, avatars of all 1248 players, Ref Cams with receivers that transmit live or stabilised replay footage, video assistant referees (VARs) that link live players on the field with their digital clones using the exact physical proportions and measurements of each player built from full-body scans, 16 optical tracking cameras that monitor 29 skeletal points on every player collecting data up to 50 times a second, 12 to 16 specialised optical tracking cameras embedded in the roof of each stadium to track player positions, and a central AI-powered Technology Command Centre in Miami and an international Broadcast Centre in Dallas. The tournament spans 3 host countries, 48 nations, and 104 matches, reaching an audience of billions.
Data visualisations created by the avatars and the live players are paired with the IMU data stream. The 14-gram IMU houses three measurement devices: an accelerometer, a gyroscope, and a magnetometer.
At every game, 15 to 20 of these balls are ready for the match and can hold a wireless charge for 6 hours.
This deluge of data contributes to “fairness”, given past occurrences such as the “hand of God” when Diego Maradona scored a goal in the 51st minute of the 1986 FIFA World Cup quarter-final. While data does not erase interpretation, technology can help us find the facts. During the 2010 FIFA World Cup Round of 16 match between England and Germany, Frank Lampard’s powerful volley hit the crossbar and bounced approximately two feet over the line before spinning back out. The “ghost goal” was disallowed.
Norway’s 2026 campaign ended in a 2-1 quarter-final defeat to England. But their exit was marked by frustration, as they felt Jude Bellingham’s equaliser should have been disallowed. The Norwegians claimed the ball struck one of the Spider Cam wires.
However, the IMU in the connected ball showed no pulse in the “heartbeat of the ball” when in the air. There was therefore no digital evidence to support the hypothesis that the ball touched the overhead wire and changed its trajectory or momentum. Data removed all doubt.
The live link between the real player and their digital avatar is a four-step process. The full body scans of each player capture their exact physical proportions, including limb lengths, torso geometry, and shoulder width, down to the millimetre. This data generates a highly accurate, personalised 3D model rather than a generic stick figure.
During a game, stadium cameras continually track 29 distinct points on every player’s body using real-time optical tracking. They record these joint and limb movements approximately 50 times per second.
The “Smart” Ball Integration pings the system up to 500 times per second. Seamless Animation enables tracking data and ball contact points to be fed into FIFA’s software systems, instantly animating the players’ digital avatars.
The avatars move in perfect sync with the humans on the pitch in highly detailed 3D recreations. The Technology Centre also runs on AI-driven analytics, using “digital twins” of all 16 stadiums to track crowd flow, transportation networks, and equipment shipments in real time. Additionally, FIFA provided a generative AI platform called “Football AI Pro” to all 48 competing teams to provide elite-level tactical insights.
FIFA has also introduced the Ref Cam. The device operates on a private wireless network. Footage from the Ref Cam is naturally very shaky. To solve this problem, FIFA uses AI stabilisation algorithms to smooth out the footage before it ever reaches broadcast. The athletic light of Mikel Oyarzabal and Lionel Messi shines bright. But where ability is less immediately obvious, AI’s task is to spot the next spark of athletic prodigiousness.
AI-Assemblages map formations, generate heatmaps, and provide deep context for coaching staff. TacticAI, developed by Google DeepMind, uses geometric deep learning to predict gameplay scenarios. Impact Soccer is a video-to-data tool that ingests match footage to automatically output coded statistics.
FIFA AI Pro is a Generative AI assistant that queries structured match data and video to create tactical sandboxes. SciSports uses data-driven models to predict a player’s future market value. Football Analytics.ai provides anti-failure screening to prevent poor signings. Driblab offers tracking data and physical performance metrics.
Eleven US cities are now AI-enhanced, turning short-term demands into long-term AI Architecture that amplifies the CX of the travel and tourism industry. Salesforce deployed its Agentforce 360 platform and Slack to give host cities a shared environment for managing staffing, logistics, and communications in real time. This includes city-level multilingual AI concierges and AI traffic systems.
Dr Fazal Ali completed his Master’s in Philosophy at the University of the West Indies. He was a Commonwealth Scholar who attended the University of Cambridge, Hughes Hall; the Provost of the University of Trinidad and Tobago; the acting President of UTT; and the Chairman of the Teaching Service Commission. He is the President of NIHERST and an external services consultant with the IDB.

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